- Es la que aparece en la foto y esta en exelentes condiciones, es BBA ( Build By Ati).
- Debido a que actualice mi PC (ahora tengo PCI-E) no tengo para probarla asi que traes tu torre la instalamos, probamos y te la llevas funcionando.
- No estoy interesado en permutas.
- Demas esta decir que es terrible targeta AGP, aca dejo las spec:
- Radeon X800 Technology Specifications
- 160 million transistors on 0.13 micron low-k fabrication process
- Up to sixteen
extreme parallel pixel pipelines
- Six programmable vertex shader
pipelines
- 256-bit quad-channel GDDR3 memory interface
- AGP 8X support
- SmartShader? HD
-
Support for Microsoft® DirectX® 9.0 programmable vertex and
pixel shaders in hardware
- DirectX® 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single
cycle trigonometric operations (SIN & COS)
- DirectX® 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and
16textures per rendering pass
- 2nd generation F-buffer technology
accelerates multi-pass pixel shader programs with unlimited instructions
- 32 temporary and constant registers
- Facing register for two-sided
lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color
formats
- Multiple Render Target (MRT) support
- Complete feature set also supported
in OpenGL® via extensions
- SmoothVision? HD
- 2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma
correction, programmable sample patterns, and centroid sampling
- Lossless Color Compression (up to6:1)at all resolutions, including
widescreen HDTV resolutions
- Temporal Anti-Aliasing
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance)
and trilinear (quality) options
- 3Dc?
- High quality 4:1 Normal Map Compression
- Works with
any two-channel data format
- HyperZ? HD
- 3-level Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer
Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Optimized for performance
at high display resolutions, including widescreen HDTV resolutions
- VideoShader? HD
- Seamless integration of pixel shaders with video in real time
- FullStream?
video de-blocking technology for Real, DivX, and WMV9 formats
- VideoSoap?
noise removal filtering for captured video
- MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation, iDCT, DCT and color space
conversion
- All-format DTV/HDTV decoding
- YPrPb component output for direct drive
of HDTV displays?
- Adaptive Per-Pixel De-Interlacing and Frame
Rate Conversion (temporal filtering)
- Dual integrated display controllers
- Dual integrated 10 bit per channel
400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant
/ HDMI interoperable and HDCP ready*)
- Integrated TV Output support up to 1024x768
resolution
- Windows® Logo Program compliant
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